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3D Modeler, Character Artist, Environmental Artist & 2d Character Artist

Julian Maceira

MY PORTFOLIO

01

3d Model - Character Model made In Zbrush

Programs Used

Zbrush

PureRef

Adobe Photoshop

This Piece took me about 40 Hours over 3 weeks.  Most of it was spent in Zbrush and only 1 hour was spent in Photoshop

and 1 Hour was spent in Pure Ref 

I learned how to make a Pumpkin shape releativly quickly while making this, I also learned how to make that cape be a lower poly count from just a flat plain.  I also learned how to use the Tpose Tool in Zbrush from this and how to make Zspheres.

Descriptions

I made this Model myself in Zbrush and posed it myself It was inspired by a Show I used to watch when I was a kid called Digimon.

3d Model - High Poly Face 

Tiefling.jpg
Tiefling 2.jpg
Tiefling 3.jpg

Programs Used

Zbrush

PureRef

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Descriptions

I made this custom Tiefling head with the inspiration of some Dungeons and Dragon Art I looked up to get an idea of how to rest the horns and how to make horn jewelry would look
I wanted him to appear old and wise.

3d Model - Character and Scene

Programs Used

Zbrush

PureRef

Adobe Photoshop

This model is a Whole scene I Designed myself inspired by the Popular Game Hollow Knight, The scene depicts my custom-made Hollow Knight Character I designed fighting off 3 of his own shades in the Fungal Wastes area of the game because he has died 3 times here and he wants to reclaim his soul and press forward in his journey

3d Model - LowPoly Asset's I have Done

Two Headed Skeleton

Mothman

Programs Used

Zbrush

PureRef

Adobe Photoshop
Maya

Descriptions

I made theses models for the Workshop game I helped develop called Extra Ordinary these four models i made low poly versions of them to be put into our game as background assets in our Cryptid museum level.

UFO with a tractor beam

Two Headed Stuffed Goat

02

3d Model Enviromental Art

Descriptions

Programs Used

Maya

Substance Painter

Adobe Photoshop

Sketchfab

This Piece took me over 400+ Hours over 4 Months of work since in class we learned how to reach this point piece by piece most of that time was spent in Maya, While 40+ Hours was in Substance Painter Texturing this Model, and only 2 Hours was Spent in Adobe  Photoshop.

Every Single bit of this was content I learned for the first time from baking high on to low in substance painter, from how to build complex objects, learning about the pains of looking for Ngons, to how to properly set up a Uv Sheet and how to use it.

I made this in my Modeling 2 class when we were tasked to texture environment with the cannons we were tasked to texture and 3d model out selfs most of the semester.

03

Texturing Assets

Descriptions

An asset I was given to Texture for our Project, it was recently changed from the version that was shown in our last turn in after being told my texturing was to good for our art style.

Programs Used

Substance Painter

This only took me 6 Hours to properly texture and give it the dirt and grim that would be found in the area in the game this would be found, also from the number of times I had to remake this billboard. 

This is the enemy model a classmate made in my casual game design class that I was tasked to Texture, I was given permission to use this as part of my Portfolio.

Programs Used

Substance Painter

This only took me 45 Minutes to texture since everything was Uv'd so well and easily for me.

I learned about the Uv Shell tool in substance Painter.

04

2D Art

Descriptions

Artwork I made of my self for a Drawing Instagram account I made.

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Programs Used

Adobe Photoshop

This is a simple piece I made for my instagram account where I sometimes post some of my drawings, it's just an altered version of my self to fit the Instagram Tag Name.

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